#include "WorldStdafx.h"
#include "ObjManager.h"

ObjManager::ObjManager(void)
{
}

ObjManager::~ObjManager(void)
{
}

SceneNpc * ObjManager::createSceneNpc(int id)
{
	//SceneNpc * npc = new SceneNpc;
	//m_npcMap[id] = npc;
	return NULL;
}

void ObjManager::deleteSceneNpc(int id)
{

}